Check out my demo reel to see my top work!
Mech vs Kaiju
Here is a character walk cycle animation I'm working on for a game.
For as long as I can remember, I’ve been creative. From drawing monsters at four years old to graduating high school with top marks in practical art, creating has been part of who I am.
My journey through the arts has taken me across many different mediums, but my path hasn’t been completely linear. After high school, I took a gap year to
For as long as I can remember, I’ve been creative. From drawing monsters at four years old to graduating high school with top marks in practical art, creating has been part of who I am.
My journey through the arts has taken me across many different mediums, but my path hasn’t been completely linear. After high school, I took a gap year to study conservation ecology, thinking I might follow a different direction. It didn’t take long to realize it wasn’t where I truly belonged.
That realization led me to pursue a degree in game design and development—and it was there that I discovered the medium that changed everything for me: 3D animation.
Something about bringing ideas to life in a fully immersive, visual way just clicked. After graduating, I continued to build on my skills, studying new tools and refining my craft as an animator.
Today, I focus on creating work that blends creativity with storytelling, using 3D animation to bring ideas to life, to something people can see, feel, and connect with.
Over the years I've been doing animation, I've learnt to work across multiple softwares such as Auto Desk Maya, Blender, and Unreal Engine 5. Through the use of these software as well as educational institutes and courses, I've developed skills in both 3D creature and character animation. Through my experiences and education I've also gai
Over the years I've been doing animation, I've learnt to work across multiple softwares such as Auto Desk Maya, Blender, and Unreal Engine 5. Through the use of these software as well as educational institutes and courses, I've developed skills in both 3D creature and character animation. Through my experiences and education I've also gained skills in fine arts, 3D asset modeling, skeletal animation (rigging), and animation blueprinting.
My goal is to provide an immersive and emotional experience for those who see my work, whether it be through video games or films. I want them to feel connected to the characters I work on.











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